Yitsan
Type: Large Monstrous Humanoid
Hit Dice: 10d8 + 20 (65 hp)
Initiative: +7
Speed: 40 ft., Swim 30 ft.
Armor Class: 15 (-1 Size, +3 Dex, +3 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +10 / +19
Attack: Tail +14 melee (1d8+5)
Full Attack: Tail +14 melee (1d8+5), 2 Claws +12 melee (1d6+2), Bite +12 melee (1d8+2)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Improved Grab, Constrict 1d8+2, Trip, Pin
Special Qualities: Blindsight 60’, Scent, DR 10/magic
Saves: Fort +5, Ref +10, Will +7
Abilities: Str 20, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Skills: Climb +8, Tumble +18, Jump +19, Survival +0*
Feats: Multiattack, Improved Initiative, Combat Reflexes, Acrobatic
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Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Neutral
Advancement: 11 - 14 HD (Large)
Flavor text

10' tall. Tail is 8' long.

Combat
Yitsan are very skilled combatants.
A yitsan begins combat using its tail, tripping the most dangerous opponents or wrapping them up and squeezing the life out of them.

Improved Grab (Ex): To use this ability, the yitsan must hit with its tail. If it gets a hold, it can constrict.

Constrict (Ex): A yitsan deals 1d8+5 points of damage with a successful grapple check.

Trip (Ex): If a yitsan hits with its tail, it can attempt to trip the opponent (+5 check modifier), without making a touch attack or provoking an attack of opportunity.

Pin (Ex): As a standard action, a yitsan can leap upon a prone opponent, digging the claws on its hands and feet into the opponent’s flesh. This leap does not provoke an attack of opportunity from the opponent. The yitsan makes 4 claw attacks at its full attack bonus. If 2 claws successfully hit, the opponent must succeed at an opposed grapple check or be pinned.

Skills: Yitsan receive a +2 racial bonus to Jump checks, and a +4 racial bonus to Survival when tracking by scent.